libfprint/libfprint/fpi-ssm.c
Benjamin Berg d683b271d4 ssm: Remove delayed action GCancellable integration
Unfortunately, the implementation was not thread safe and was not
sticking to the thread local main context.

In addition to this, it is not entirely clear to me how this API should
behave. The current approach is to simply cancel the transition with the
state machine halting in its current state. Instead, it could also make
sense for cancellation to cause the state machine to return a
G_IO_ERROR_CANCELLED.

As such, simply remove the feature for now. If anyone actually has a
good use-case then we can add it again.
2021-04-28 22:16:37 +02:00

750 lines
21 KiB
C

/*
* Functions to assist with asynchronous driver <---> library communications
* Copyright (C) 2007-2008 Daniel Drake <dsd@gentoo.org>
* Copyright (C) 2019 Benjamin Berg <bberg@redhat.com>
* Copyright (C) 2019 Marco Trevisan <marco.trevisan@canonical.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define FP_COMPONENT "SSM"
#include "drivers_api.h"
#include "fpi-ssm.h"
/**
* SECTION:fpi-ssm
* @title: Sequential state machine
* @short_description: State machine helpers
*
* Asynchronous driver design encourages some kind of state machine behind it.
* #FpiSsm provides a simple mechanism to implement a state machine, which
* is often entirely linear. You can however also jump to a specific state
* or do an early return from the SSM by completing it.
*
* e.g. `S1` ↦ `S2` ↦ `S3` ↦ `S4` ↦ `C1` ↦ `C2` ↦ `final`
*
* Where `S1` is the start state. The `C1` and later states are cleanup states
* that may be defined. The difference is that these states will never be
* skipped when marking the SSM as completed.
*
* Use fpi_ssm_new() to create a new state machine with a defined number of
* states. Note that the state numbers start at zero, making them match the
* first value in a C enumeration.
*
* To start a ssm, you pass in a completion callback function to fpi_ssm_start()
* which gets called when the ssm completes (both on failure and on success).
* Starting a ssm also takes ownership of it and it will be automatically
* free'ed after the callback function has been called.
*
* To iterate to the next state, call fpi_ssm_next_state(). It is legal to
* attempt to iterate beyond the final state - this is equivalent to marking
* the ssm as successfully completed.
*
* To mark successful completion of a SSM, either iterate beyond the final
* state or call fpi_ssm_mark_completed() from any state.
*
* To mark failed completion of a SSM, call fpi_ssm_mark_failed() from any
* state. You must pass a non-zero error code.
*
* Your state handling function looks at the return value of
* fpi_ssm_get_cur_state() in order to determine the current state and hence
* which operations to perform (a switch statement is appropriate).
*
* Typically, the state handling function fires off an asynchronous
* communication with the device (such as a USB transfer), and the
* callback function iterates the machine to the next state
* upon success (or fails).
*/
struct _FpiSsm
{
FpDevice *dev;
const char *name;
FpiSsm *parentsm;
gpointer ssm_data;
GDestroyNotify ssm_data_destroy;
int nr_states;
int start_cleanup;
int cur_state;
gboolean completed;
GSource *timeout;
GError *error;
FpiSsmCompletedCallback callback;
FpiSsmHandlerCallback handler;
};
/**
* fpi_ssm_new:
* @dev: a #fp_dev fingerprint device
* @handler: the callback function
* @nr_states: the number of states
*
* Allocate a new ssm, with @nr_states states. The @handler callback
* will be called after each state transition.
* This is a macro that calls fpi_ssm_new_full() using @nr_states as the
* cleanup states and using the stringified version of @nr_states. It should
* be used with an enum value.
*
* Returns: a new #FpiSsm state machine
*/
/**
* fpi_ssm_new_full:
* @dev: a #fp_dev fingerprint device
* @handler: the callback function
* @nr_states: the number of states
* @start_cleanup: the first cleanup state
* @machine_name: the name of the state machine (for debug purposes)
*
* Allocate a new ssm, with @nr_states states. The @handler callback
* will be called after each state transition.
*
* Returns: a new #FpiSsm state machine
*/
FpiSsm *
fpi_ssm_new_full (FpDevice *dev,
FpiSsmHandlerCallback handler,
int nr_states,
int start_cleanup,
const char *machine_name)
{
FpiSsm *machine;
BUG_ON (dev == NULL);
BUG_ON (nr_states < 1);
BUG_ON (start_cleanup < 1);
BUG_ON (start_cleanup > nr_states);
BUG_ON (handler == NULL);
machine = g_new0 (FpiSsm, 1);
machine->handler = handler;
machine->nr_states = nr_states;
machine->start_cleanup = start_cleanup;
machine->dev = dev;
machine->name = g_strdup (machine_name);
machine->completed = TRUE;
return machine;
}
/**
* fpi_ssm_set_data:
* @machine: an #FpiSsm state machine
* @ssm_data: (nullable): a pointer to machine data
* @ssm_data_destroy: (nullable): #GDestroyNotify for @ssm_data
*
* Sets @machine's data (freeing the existing data, if any).
*/
void
fpi_ssm_set_data (FpiSsm *machine,
gpointer ssm_data,
GDestroyNotify ssm_data_destroy)
{
g_return_if_fail (machine);
if (machine->ssm_data_destroy && machine->ssm_data)
machine->ssm_data_destroy (machine->ssm_data);
machine->ssm_data = ssm_data;
machine->ssm_data_destroy = ssm_data_destroy;
}
/**
* fpi_ssm_get_data:
* @machine: an #FpiSsm state machine
*
* Retrieve the pointer to SSM data set with fpi_ssm_set_ssm_data()
*
* Returns: a pointer
*/
void *
fpi_ssm_get_data (FpiSsm *machine)
{
g_return_val_if_fail (machine, NULL);
return machine->ssm_data;
}
/**
* fpi_ssm_get_device:
* @machine: an #FpiSsm state machine
*
* Retrieve the device that the SSM is for.
*
* Returns: #FpDevice
*/
FpDevice *
fpi_ssm_get_device (FpiSsm *machine)
{
g_return_val_if_fail (machine, NULL);
return machine->dev;
}
static void
fpi_ssm_clear_delayed_action (FpiSsm *machine)
{
g_return_if_fail (machine);
g_clear_pointer (&machine->timeout, g_source_destroy);
}
static void
fpi_ssm_set_delayed_action_timeout (FpiSsm *machine,
int delay,
FpTimeoutFunc callback,
gpointer user_data,
GDestroyNotify destroy_func)
{
g_return_if_fail (machine);
BUG_ON (machine->completed);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
machine->timeout = fpi_device_add_timeout (machine->dev, delay, callback,
user_data, destroy_func);
}
/**
* fpi_ssm_free:
* @machine: an #FpiSsm state machine
*
* Frees a state machine. This does not call any error or success
* callbacks, so you need to do this yourself.
*/
void
fpi_ssm_free (FpiSsm *machine)
{
if (!machine)
return;
BUG_ON (machine->timeout != NULL);
if (machine->ssm_data_destroy)
g_clear_pointer (&machine->ssm_data, machine->ssm_data_destroy);
g_clear_pointer (&machine->error, g_error_free);
g_clear_pointer (&machine->name, g_free);
fpi_ssm_clear_delayed_action (machine);
g_free (machine);
}
/* Invoke the state handler */
static void
__ssm_call_handler (FpiSsm *machine)
{
fp_dbg ("[%s] %s entering state %d", fp_device_get_driver (machine->dev),
machine->name, machine->cur_state);
machine->handler (machine, machine->dev);
}
/**
* fpi_ssm_start:
* @ssm: (transfer full): an #FpiSsm state machine
* @callback: the #FpiSsmCompletedCallback callback to call on completion
*
* Starts a state machine. You can also use this function to restart
* a completed or failed state machine. The @callback will be called
* on completion.
*
* Note that @ssm will be stolen when this function is called.
* So that all associated data will be free'ed automatically, after the
* @callback is ran.
*/
void
fpi_ssm_start (FpiSsm *ssm, FpiSsmCompletedCallback callback)
{
g_return_if_fail (ssm != NULL);
BUG_ON (!ssm->completed);
ssm->callback = callback;
ssm->cur_state = 0;
ssm->completed = FALSE;
ssm->error = NULL;
__ssm_call_handler (ssm);
}
static void
__subsm_complete (FpiSsm *ssm, FpDevice *_dev, GError *error)
{
FpiSsm *parent = ssm->parentsm;
BUG_ON (!parent);
if (error)
fpi_ssm_mark_failed (parent, error);
else
fpi_ssm_next_state (parent);
}
/**
* fpi_ssm_start_subsm:
* @parent: an #FpiSsm state machine
* @child: an #FpiSsm state machine
*
* Starts a state machine as a child of another. if the child completes
* successfully, the parent will be advanced to the next state. if the
* child fails, the parent will be marked as failed with the same error code.
*
* The child will be automatically freed upon completion or failure.
*/
void
fpi_ssm_start_subsm (FpiSsm *parent, FpiSsm *child)
{
g_return_if_fail (parent != NULL);
g_return_if_fail (child != NULL);
BUG_ON (parent->timeout);
child->parentsm = parent;
fpi_ssm_clear_delayed_action (parent);
fpi_ssm_clear_delayed_action (child);
fpi_ssm_start (child, __subsm_complete);
}
/**
* fpi_ssm_mark_completed:
* @machine: an #FpiSsm state machine
*
* Mark a ssm as completed successfully. The callback set when creating
* the state machine with fpi_ssm_new() will be called synchronously.
*
* Note that any later cleanup state will still be executed.
*/
void
fpi_ssm_mark_completed (FpiSsm *machine)
{
int next_state;
g_return_if_fail (machine != NULL);
BUG_ON (machine->completed);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
/* complete in a cleanup state just moves forward one step */
if (machine->cur_state < machine->start_cleanup)
next_state = machine->start_cleanup;
else
next_state = machine->cur_state + 1;
if (next_state < machine->nr_states)
{
machine->cur_state = next_state;
__ssm_call_handler (machine);
return;
}
machine->completed = TRUE;
if (machine->error)
fp_dbg ("[%s] %s completed with error: %s", fp_device_get_driver (machine->dev),
machine->name, machine->error->message);
else
fp_dbg ("[%s] %s completed successfully", fp_device_get_driver (machine->dev),
machine->name);
if (machine->callback)
{
GError *error = machine->error ? g_error_copy (machine->error) : NULL;
machine->callback (machine, machine->dev, error);
}
fpi_ssm_free (machine);
}
static void
on_device_timeout_complete (FpDevice *dev,
gpointer user_data)
{
FpiSsm *machine = user_data;
machine->timeout = NULL;
fpi_ssm_mark_completed (machine);
}
/**
* fpi_ssm_mark_completed_delayed:
* @machine: an #FpiSsm state machine
* @delay: the milliseconds to wait before switching to the next state
*
* Mark a ssm as completed successfully with a delay of @delay ms.
* The callback set when creating the state machine with fpi_ssm_new () will be
* called when the timeout is over.
*/
void
fpi_ssm_mark_completed_delayed (FpiSsm *machine,
int delay)
{
g_autofree char *source_name = NULL;
g_return_if_fail (machine != NULL);
fpi_ssm_set_delayed_action_timeout (machine, delay,
on_device_timeout_complete,
machine, NULL);
source_name = g_strdup_printf ("[%s] ssm %s complete %d",
fp_device_get_device_id (machine->dev),
machine->name, machine->cur_state + 1);
g_source_set_name (machine->timeout, source_name);
}
/**
* fpi_ssm_mark_failed:
* @machine: an #FpiSsm state machine
* @error: (transfer full): a #GError
*
* Mark a state machine as failed with @error as the error code, completing it.
*/
void
fpi_ssm_mark_failed (FpiSsm *machine, GError *error)
{
g_return_if_fail (machine != NULL);
g_assert (error);
/* During cleanup it is OK to call fpi_ssm_mark_failed a second time */
if (machine->error && machine->cur_state < machine->start_cleanup)
{
fp_warn ("[%s] SSM %s already has an error set, ignoring new error %s",
fp_device_get_driver (machine->dev), machine->name, error->message);
g_error_free (error);
return;
}
fp_dbg ("[%s] SSM %s failed in state %d%s with error: %s",
fp_device_get_driver (machine->dev), machine->name,
machine->cur_state,
machine->cur_state >= machine->start_cleanup ? " (cleanup)" : "",
error->message);
if (!machine->error)
machine->error = g_steal_pointer (&error);
else
g_error_free (error);
fpi_ssm_mark_completed (machine);
}
/**
* fpi_ssm_next_state:
* @machine: an #FpiSsm state machine
*
* Iterate to next state of a state machine. If the current state is the
* last state, then the state machine will be marked as completed, as
* if calling fpi_ssm_mark_completed().
*/
void
fpi_ssm_next_state (FpiSsm *machine)
{
g_return_if_fail (machine != NULL);
BUG_ON (machine->completed);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
machine->cur_state++;
if (machine->cur_state == machine->nr_states)
fpi_ssm_mark_completed (machine);
else
__ssm_call_handler (machine);
}
void
fpi_ssm_cancel_delayed_state_change (FpiSsm *machine)
{
g_return_if_fail (machine);
BUG_ON (machine->completed);
BUG_ON (machine->timeout == NULL);
fp_dbg ("[%s] %s cancelled delayed state change",
fp_device_get_driver (machine->dev), machine->name);
fpi_ssm_clear_delayed_action (machine);
}
static void
on_device_timeout_next_state (FpDevice *dev,
gpointer user_data)
{
FpiSsm *machine = user_data;
machine->timeout = NULL;
fpi_ssm_next_state (machine);
}
/**
* fpi_ssm_next_state_delayed:
* @machine: an #FpiSsm state machine
* @delay: the milliseconds to wait before switching to the next state
*
* Iterate to next state of a state machine with a delay of @delay ms. If the
* current state is the last state, then the state machine will be marked as
* completed, as if calling fpi_ssm_mark_completed().
*/
void
fpi_ssm_next_state_delayed (FpiSsm *machine,
int delay)
{
g_autofree char *source_name = NULL;
g_return_if_fail (machine != NULL);
fpi_ssm_set_delayed_action_timeout (machine, delay,
on_device_timeout_next_state,
machine, NULL);
source_name = g_strdup_printf ("[%s] ssm %s jump to next state %d",
fp_device_get_device_id (machine->dev),
machine->name, machine->cur_state + 1);
g_source_set_name (machine->timeout, source_name);
}
/**
* fpi_ssm_jump_to_state:
* @machine: an #FpiSsm state machine
* @state: the state to jump to
*
* Jump to the @state state, bypassing intermediary states.
* If @state is the last state, the machine won't be completed unless
* fpi_ssm_mark_completed() isn't explicitly called.
*/
void
fpi_ssm_jump_to_state (FpiSsm *machine, int state)
{
g_return_if_fail (machine != NULL);
BUG_ON (machine->completed);
BUG_ON (state < 0 || state > machine->nr_states);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
machine->cur_state = state;
if (machine->cur_state == machine->nr_states)
fpi_ssm_mark_completed (machine);
else
__ssm_call_handler (machine);
}
typedef struct
{
FpiSsm *machine;
int next_state;
} FpiSsmJumpToStateDelayedData;
static void
on_device_timeout_jump_to_state (FpDevice *dev,
gpointer user_data)
{
FpiSsmJumpToStateDelayedData *data = user_data;
data->machine->timeout = NULL;
fpi_ssm_jump_to_state (data->machine, data->next_state);
}
/**
* fpi_ssm_jump_to_state_delayed:
* @machine: an #FpiSsm state machine
* @state: the state to jump to
* @delay: the milliseconds to wait before switching to @state state
*
* Jump to the @state state with a delay of @delay milliseconds, bypassing
* intermediary states.
*/
void
fpi_ssm_jump_to_state_delayed (FpiSsm *machine,
int state,
int delay)
{
FpiSsmJumpToStateDelayedData *data;
g_autofree char *source_name = NULL;
g_return_if_fail (machine != NULL);
BUG_ON (state < 0 || state > machine->nr_states);
data = g_new0 (FpiSsmJumpToStateDelayedData, 1);
data->machine = machine;
data->next_state = state;
fpi_ssm_set_delayed_action_timeout (machine, delay,
on_device_timeout_jump_to_state,
data, g_free);
source_name = g_strdup_printf ("[%s] ssm %s jump to state %d",
fp_device_get_device_id (machine->dev),
machine->name, state);
g_source_set_name (machine->timeout, source_name);
}
/**
* fpi_ssm_get_cur_state:
* @machine: an #FpiSsm state machine
*
* Returns the value of the current state. Note that states are
* 0-indexed, so a value of 0 means “the first state”.
*
* Returns: the current state.
*/
int
fpi_ssm_get_cur_state (FpiSsm *machine)
{
g_return_val_if_fail (machine != NULL, 0);
return machine->cur_state;
}
/**
* fpi_ssm_get_error:
* @machine: an #FpiSsm state machine
*
* Returns the error code set by fpi_ssm_mark_failed().
*
* Returns: (transfer none): a error code
*/
GError *
fpi_ssm_get_error (FpiSsm *machine)
{
g_return_val_if_fail (machine != NULL, NULL);
return machine->error;
}
/**
* fpi_ssm_dup_error:
* @machine: an #FpiSsm state machine
*
* Returns the error code set by fpi_ssm_mark_failed().
*
* Returns: (transfer full): a error code
*/
GError *
fpi_ssm_dup_error (FpiSsm *machine)
{
g_return_val_if_fail (machine != NULL, NULL);
if (machine->error)
return g_error_copy (machine->error);
return NULL;
}
/**
* fpi_ssm_usb_transfer_cb:
* @transfer: a #FpiUsbTransfer
* @device: a #FpDevice
* @unused_data: User data (unused)
* @error: The #GError or %NULL
*
* Can be used in as a #FpiUsbTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_usb_transfer_cb (FpiUsbTransfer *transfer, FpDevice *device,
gpointer unused_data, GError *error)
{
g_return_if_fail (transfer->ssm);
if (error)
fpi_ssm_mark_failed (transfer->ssm, error);
else
fpi_ssm_next_state (transfer->ssm);
}
/**
* fpi_ssm_usb_transfer_with_weak_pointer_cb:
* @transfer: a #FpiUsbTransfer
* @device: a #FpDevice
* @weak_ptr: A #gpointer pointer to nullify. You can pass a pointer to any
* #gpointer to nullify when the callback is completed. I.e a
* pointer to the current #FpiUsbTransfer.
* @error: The #GError or %NULL
*
* Can be used in as a #FpiUsbTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
* Passing a #gpointer* as @weak_ptr permits to nullify it once we're done
* with the transfer.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_usb_transfer_with_weak_pointer_cb (FpiUsbTransfer *transfer,
FpDevice *device, gpointer weak_ptr,
GError *error)
{
g_return_if_fail (transfer->ssm);
if (weak_ptr)
g_nullify_pointer ((gpointer *) weak_ptr);
fpi_ssm_usb_transfer_cb (transfer, device, weak_ptr, error);
}
/**
* fpi_ssm_spi_transfer_cb:
* @transfer: a #FpiSpiTransfer
* @device: a #FpDevice
* @unused_data: User data (unused)
* @error: The #GError or %NULL
*
* Can be used in as a #FpiSpiTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_spi_transfer_cb (FpiSpiTransfer *transfer, FpDevice *device,
gpointer unused_data, GError *error)
{
g_return_if_fail (transfer->ssm);
if (error)
fpi_ssm_mark_failed (transfer->ssm, error);
else
fpi_ssm_next_state (transfer->ssm);
}
/**
* fpi_ssm_spi_transfer_with_weak_pointer_cb:
* @transfer: a #FpiSpiTransfer
* @device: a #FpDevice
* @weak_ptr: A #gpointer pointer to nullify. You can pass a pointer to any
* #gpointer to nullify when the callback is completed. I.e a
* pointer to the current #FpiSpiTransfer.
* @error: The #GError or %NULL
*
* Can be used in as a #FpiSpiTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
* Passing a #gpointer* as @weak_ptr permits to nullify it once we're done
* with the transfer.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_spi_transfer_with_weak_pointer_cb (FpiSpiTransfer *transfer,
FpDevice *device, gpointer weak_ptr,
GError *error)
{
g_return_if_fail (transfer->ssm);
if (weak_ptr)
g_nullify_pointer ((gpointer *) weak_ptr);
fpi_ssm_spi_transfer_cb (transfer, device, weak_ptr, error);
}