libfprint/libfprint/fpi-ssm.c

750 lines
21 KiB
C

/*
* Functions to assist with asynchronous driver <---> library communications
* Copyright (C) 2007-2008 Daniel Drake <dsd@gentoo.org>
* Copyright (C) 2019 Benjamin Berg <bberg@redhat.com>
* Copyright (C) 2019 Marco Trevisan <marco.trevisan@canonical.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define FP_COMPONENT "SSM"
#include "drivers_api.h"
#include "fpi-ssm.h"
/**
* SECTION:fpi-ssm
* @title: Sequential state machine
* @short_description: State machine helpers
*
* Asynchronous driver design encourages some kind of state machine behind it.
* #FpiSsm provides a simple mechanism to implement a state machine, which
* is often entirely linear. You can however also jump to a specific state
* or do an early return from the SSM by completing it.
*
* e.g. `S1` ↦ `S2` ↦ `S3` ↦ `S4` ↦ `C1` ↦ `C2` ↦ `final`
*
* Where `S1` is the start state. The `C1` and later states are cleanup states
* that may be defined. The difference is that these states will never be
* skipped when marking the SSM as completed.
*
* Use fpi_ssm_new() to create a new state machine with a defined number of
* states. Note that the state numbers start at zero, making them match the
* first value in a C enumeration.
*
* To start a ssm, you pass in a completion callback function to fpi_ssm_start()
* which gets called when the ssm completes (both on failure and on success).
* Starting a ssm also takes ownership of it and it will be automatically
* free'ed after the callback function has been called.
*
* To iterate to the next state, call fpi_ssm_next_state(). It is legal to
* attempt to iterate beyond the final state - this is equivalent to marking
* the ssm as successfully completed.
*
* To mark successful completion of a SSM, either iterate beyond the final
* state or call fpi_ssm_mark_completed() from any state.
*
* To mark failed completion of a SSM, call fpi_ssm_mark_failed() from any
* state. You must pass a non-zero error code.
*
* Your state handling function looks at the return value of
* fpi_ssm_get_cur_state() in order to determine the current state and hence
* which operations to perform (a switch statement is appropriate).
*
* Typically, the state handling function fires off an asynchronous
* communication with the device (such as a USB transfer), and the
* callback function iterates the machine to the next state
* upon success (or fails).
*/
struct _FpiSsm
{
FpDevice *dev;
const char *name;
FpiSsm *parentsm;
gpointer ssm_data;
GDestroyNotify ssm_data_destroy;
int nr_states;
int start_cleanup;
int cur_state;
gboolean completed;
GSource *timeout;
GError *error;
FpiSsmCompletedCallback callback;
FpiSsmHandlerCallback handler;
};
/**
* fpi_ssm_new:
* @dev: a #fp_dev fingerprint device
* @handler: the callback function
* @nr_states: the number of states
*
* Allocate a new ssm, with @nr_states states. The @handler callback
* will be called after each state transition.
* This is a macro that calls fpi_ssm_new_full() using @nr_states as the
* cleanup states and using the stringified version of @nr_states. It should
* be used with an enum value.
*
* Returns: a new #FpiSsm state machine
*/
/**
* fpi_ssm_new_full:
* @dev: a #fp_dev fingerprint device
* @handler: the callback function
* @nr_states: the number of states
* @start_cleanup: the first cleanup state
* @machine_name: the name of the state machine (for debug purposes)
*
* Allocate a new ssm, with @nr_states states. The @handler callback
* will be called after each state transition.
*
* Returns: a new #FpiSsm state machine
*/
FpiSsm *
fpi_ssm_new_full (FpDevice *dev,
FpiSsmHandlerCallback handler,
int nr_states,
int start_cleanup,
const char *machine_name)
{
FpiSsm *machine;
BUG_ON (dev == NULL);
BUG_ON (nr_states < 1);
BUG_ON (start_cleanup < 1);
BUG_ON (start_cleanup > nr_states);
BUG_ON (handler == NULL);
machine = g_new0 (FpiSsm, 1);
machine->handler = handler;
machine->nr_states = nr_states;
machine->start_cleanup = start_cleanup;
machine->dev = dev;
machine->name = g_strdup (machine_name);
machine->completed = TRUE;
return machine;
}
/**
* fpi_ssm_set_data:
* @machine: an #FpiSsm state machine
* @ssm_data: (nullable): a pointer to machine data
* @ssm_data_destroy: (nullable): #GDestroyNotify for @ssm_data
*
* Sets @machine's data (freeing the existing data, if any).
*/
void
fpi_ssm_set_data (FpiSsm *machine,
gpointer ssm_data,
GDestroyNotify ssm_data_destroy)
{
g_return_if_fail (machine);
if (machine->ssm_data_destroy && machine->ssm_data)
machine->ssm_data_destroy (machine->ssm_data);
machine->ssm_data = ssm_data;
machine->ssm_data_destroy = ssm_data_destroy;
}
/**
* fpi_ssm_get_data:
* @machine: an #FpiSsm state machine
*
* Retrieve the pointer to SSM data set with fpi_ssm_set_ssm_data()
*
* Returns: a pointer
*/
void *
fpi_ssm_get_data (FpiSsm *machine)
{
g_return_val_if_fail (machine, NULL);
return machine->ssm_data;
}
/**
* fpi_ssm_get_device:
* @machine: an #FpiSsm state machine
*
* Retrieve the device that the SSM is for.
*
* Returns: #FpDevice
*/
FpDevice *
fpi_ssm_get_device (FpiSsm *machine)
{
g_return_val_if_fail (machine, NULL);
return machine->dev;
}
static void
fpi_ssm_clear_delayed_action (FpiSsm *machine)
{
g_return_if_fail (machine);
g_clear_pointer (&machine->timeout, g_source_destroy);
}
static void
fpi_ssm_set_delayed_action_timeout (FpiSsm *machine,
int delay,
FpTimeoutFunc callback,
gpointer user_data,
GDestroyNotify destroy_func)
{
g_return_if_fail (machine);
BUG_ON (machine->completed);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
machine->timeout = fpi_device_add_timeout (machine->dev, delay, callback,
user_data, destroy_func);
}
/**
* fpi_ssm_free:
* @machine: an #FpiSsm state machine
*
* Frees a state machine. This does not call any error or success
* callbacks, so you need to do this yourself.
*/
void
fpi_ssm_free (FpiSsm *machine)
{
if (!machine)
return;
BUG_ON (machine->timeout != NULL);
if (machine->ssm_data_destroy)
g_clear_pointer (&machine->ssm_data, machine->ssm_data_destroy);
g_clear_pointer (&machine->error, g_error_free);
g_clear_pointer (&machine->name, g_free);
fpi_ssm_clear_delayed_action (machine);
g_free (machine);
}
/* Invoke the state handler */
static void
__ssm_call_handler (FpiSsm *machine)
{
fp_dbg ("[%s] %s entering state %d", fp_device_get_driver (machine->dev),
machine->name, machine->cur_state);
machine->handler (machine, machine->dev);
}
/**
* fpi_ssm_start:
* @ssm: (transfer full): an #FpiSsm state machine
* @callback: the #FpiSsmCompletedCallback callback to call on completion
*
* Starts a state machine. You can also use this function to restart
* a completed or failed state machine. The @callback will be called
* on completion.
*
* Note that @ssm will be stolen when this function is called.
* So that all associated data will be free'ed automatically, after the
* @callback is ran.
*/
void
fpi_ssm_start (FpiSsm *ssm, FpiSsmCompletedCallback callback)
{
g_return_if_fail (ssm != NULL);
BUG_ON (!ssm->completed);
ssm->callback = callback;
ssm->cur_state = 0;
ssm->completed = FALSE;
ssm->error = NULL;
__ssm_call_handler (ssm);
}
static void
__subsm_complete (FpiSsm *ssm, FpDevice *_dev, GError *error)
{
FpiSsm *parent = ssm->parentsm;
BUG_ON (!parent);
if (error)
fpi_ssm_mark_failed (parent, error);
else
fpi_ssm_next_state (parent);
}
/**
* fpi_ssm_start_subsm:
* @parent: an #FpiSsm state machine
* @child: an #FpiSsm state machine
*
* Starts a state machine as a child of another. if the child completes
* successfully, the parent will be advanced to the next state. if the
* child fails, the parent will be marked as failed with the same error code.
*
* The child will be automatically freed upon completion or failure.
*/
void
fpi_ssm_start_subsm (FpiSsm *parent, FpiSsm *child)
{
g_return_if_fail (parent != NULL);
g_return_if_fail (child != NULL);
BUG_ON (parent->timeout);
child->parentsm = parent;
fpi_ssm_clear_delayed_action (parent);
fpi_ssm_clear_delayed_action (child);
fpi_ssm_start (child, __subsm_complete);
}
/**
* fpi_ssm_mark_completed:
* @machine: an #FpiSsm state machine
*
* Mark a ssm as completed successfully. The callback set when creating
* the state machine with fpi_ssm_new() will be called synchronously.
*
* Note that any later cleanup state will still be executed.
*/
void
fpi_ssm_mark_completed (FpiSsm *machine)
{
int next_state;
g_return_if_fail (machine != NULL);
BUG_ON (machine->completed);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
/* complete in a cleanup state just moves forward one step */
if (machine->cur_state < machine->start_cleanup)
next_state = machine->start_cleanup;
else
next_state = machine->cur_state + 1;
if (next_state < machine->nr_states)
{
machine->cur_state = next_state;
__ssm_call_handler (machine);
return;
}
machine->completed = TRUE;
if (machine->error)
fp_dbg ("[%s] %s completed with error: %s", fp_device_get_driver (machine->dev),
machine->name, machine->error->message);
else
fp_dbg ("[%s] %s completed successfully", fp_device_get_driver (machine->dev),
machine->name);
if (machine->callback)
{
GError *error = machine->error ? g_error_copy (machine->error) : NULL;
machine->callback (machine, machine->dev, error);
}
fpi_ssm_free (machine);
}
static void
on_device_timeout_complete (FpDevice *dev,
gpointer user_data)
{
FpiSsm *machine = user_data;
machine->timeout = NULL;
fpi_ssm_mark_completed (machine);
}
/**
* fpi_ssm_mark_completed_delayed:
* @machine: an #FpiSsm state machine
* @delay: the milliseconds to wait before switching to the next state
*
* Mark a ssm as completed successfully with a delay of @delay ms.
* The callback set when creating the state machine with fpi_ssm_new () will be
* called when the timeout is over.
*/
void
fpi_ssm_mark_completed_delayed (FpiSsm *machine,
int delay)
{
g_autofree char *source_name = NULL;
g_return_if_fail (machine != NULL);
fpi_ssm_set_delayed_action_timeout (machine, delay,
on_device_timeout_complete,
machine, NULL);
source_name = g_strdup_printf ("[%s] ssm %s complete %d",
fp_device_get_device_id (machine->dev),
machine->name, machine->cur_state + 1);
g_source_set_name (machine->timeout, source_name);
}
/**
* fpi_ssm_mark_failed:
* @machine: an #FpiSsm state machine
* @error: (transfer full): a #GError
*
* Mark a state machine as failed with @error as the error code, completing it.
*/
void
fpi_ssm_mark_failed (FpiSsm *machine, GError *error)
{
g_return_if_fail (machine != NULL);
g_assert (error);
/* During cleanup it is OK to call fpi_ssm_mark_failed a second time */
if (machine->error && machine->cur_state < machine->start_cleanup)
{
fp_warn ("[%s] SSM %s already has an error set, ignoring new error %s",
fp_device_get_driver (machine->dev), machine->name, error->message);
g_error_free (error);
return;
}
fp_dbg ("[%s] SSM %s failed in state %d%s with error: %s",
fp_device_get_driver (machine->dev), machine->name,
machine->cur_state,
machine->cur_state >= machine->start_cleanup ? " (cleanup)" : "",
error->message);
if (!machine->error)
machine->error = g_steal_pointer (&error);
else
g_error_free (error);
fpi_ssm_mark_completed (machine);
}
/**
* fpi_ssm_next_state:
* @machine: an #FpiSsm state machine
*
* Iterate to next state of a state machine. If the current state is the
* last state, then the state machine will be marked as completed, as
* if calling fpi_ssm_mark_completed().
*/
void
fpi_ssm_next_state (FpiSsm *machine)
{
g_return_if_fail (machine != NULL);
BUG_ON (machine->completed);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
machine->cur_state++;
if (machine->cur_state == machine->nr_states)
fpi_ssm_mark_completed (machine);
else
__ssm_call_handler (machine);
}
void
fpi_ssm_cancel_delayed_state_change (FpiSsm *machine)
{
g_return_if_fail (machine);
BUG_ON (machine->completed);
BUG_ON (machine->timeout == NULL);
fp_dbg ("[%s] %s cancelled delayed state change",
fp_device_get_driver (machine->dev), machine->name);
fpi_ssm_clear_delayed_action (machine);
}
static void
on_device_timeout_next_state (FpDevice *dev,
gpointer user_data)
{
FpiSsm *machine = user_data;
machine->timeout = NULL;
fpi_ssm_next_state (machine);
}
/**
* fpi_ssm_next_state_delayed:
* @machine: an #FpiSsm state machine
* @delay: the milliseconds to wait before switching to the next state
*
* Iterate to next state of a state machine with a delay of @delay ms. If the
* current state is the last state, then the state machine will be marked as
* completed, as if calling fpi_ssm_mark_completed().
*/
void
fpi_ssm_next_state_delayed (FpiSsm *machine,
int delay)
{
g_autofree char *source_name = NULL;
g_return_if_fail (machine != NULL);
fpi_ssm_set_delayed_action_timeout (machine, delay,
on_device_timeout_next_state,
machine, NULL);
source_name = g_strdup_printf ("[%s] ssm %s jump to next state %d",
fp_device_get_device_id (machine->dev),
machine->name, machine->cur_state + 1);
g_source_set_name (machine->timeout, source_name);
}
/**
* fpi_ssm_jump_to_state:
* @machine: an #FpiSsm state machine
* @state: the state to jump to
*
* Jump to the @state state, bypassing intermediary states.
* If @state is the last state, the machine won't be completed unless
* fpi_ssm_mark_completed() isn't explicitly called.
*/
void
fpi_ssm_jump_to_state (FpiSsm *machine, int state)
{
g_return_if_fail (machine != NULL);
BUG_ON (machine->completed);
BUG_ON (state < 0 || state > machine->nr_states);
BUG_ON (machine->timeout != NULL);
fpi_ssm_clear_delayed_action (machine);
machine->cur_state = state;
if (machine->cur_state == machine->nr_states)
fpi_ssm_mark_completed (machine);
else
__ssm_call_handler (machine);
}
typedef struct
{
FpiSsm *machine;
int next_state;
} FpiSsmJumpToStateDelayedData;
static void
on_device_timeout_jump_to_state (FpDevice *dev,
gpointer user_data)
{
FpiSsmJumpToStateDelayedData *data = user_data;
data->machine->timeout = NULL;
fpi_ssm_jump_to_state (data->machine, data->next_state);
}
/**
* fpi_ssm_jump_to_state_delayed:
* @machine: an #FpiSsm state machine
* @state: the state to jump to
* @delay: the milliseconds to wait before switching to @state state
*
* Jump to the @state state with a delay of @delay milliseconds, bypassing
* intermediary states.
*/
void
fpi_ssm_jump_to_state_delayed (FpiSsm *machine,
int state,
int delay)
{
FpiSsmJumpToStateDelayedData *data;
g_autofree char *source_name = NULL;
g_return_if_fail (machine != NULL);
BUG_ON (state < 0 || state > machine->nr_states);
data = g_new0 (FpiSsmJumpToStateDelayedData, 1);
data->machine = machine;
data->next_state = state;
fpi_ssm_set_delayed_action_timeout (machine, delay,
on_device_timeout_jump_to_state,
data, g_free);
source_name = g_strdup_printf ("[%s] ssm %s jump to state %d",
fp_device_get_device_id (machine->dev),
machine->name, state);
g_source_set_name (machine->timeout, source_name);
}
/**
* fpi_ssm_get_cur_state:
* @machine: an #FpiSsm state machine
*
* Returns the value of the current state. Note that states are
* 0-indexed, so a value of 0 means “the first state”.
*
* Returns: the current state.
*/
int
fpi_ssm_get_cur_state (FpiSsm *machine)
{
g_return_val_if_fail (machine != NULL, 0);
return machine->cur_state;
}
/**
* fpi_ssm_get_error:
* @machine: an #FpiSsm state machine
*
* Returns the error code set by fpi_ssm_mark_failed().
*
* Returns: (transfer none): a error code
*/
GError *
fpi_ssm_get_error (FpiSsm *machine)
{
g_return_val_if_fail (machine != NULL, NULL);
return machine->error;
}
/**
* fpi_ssm_dup_error:
* @machine: an #FpiSsm state machine
*
* Returns the error code set by fpi_ssm_mark_failed().
*
* Returns: (transfer full): a error code
*/
GError *
fpi_ssm_dup_error (FpiSsm *machine)
{
g_return_val_if_fail (machine != NULL, NULL);
if (machine->error)
return g_error_copy (machine->error);
return NULL;
}
/**
* fpi_ssm_usb_transfer_cb:
* @transfer: a #FpiUsbTransfer
* @device: a #FpDevice
* @unused_data: User data (unused)
* @error: The #GError or %NULL
*
* Can be used in as a #FpiUsbTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_usb_transfer_cb (FpiUsbTransfer *transfer, FpDevice *device,
gpointer unused_data, GError *error)
{
g_return_if_fail (transfer->ssm);
if (error)
fpi_ssm_mark_failed (transfer->ssm, error);
else
fpi_ssm_next_state (transfer->ssm);
}
/**
* fpi_ssm_usb_transfer_with_weak_pointer_cb:
* @transfer: a #FpiUsbTransfer
* @device: a #FpDevice
* @weak_ptr: A #gpointer pointer to nullify. You can pass a pointer to any
* #gpointer to nullify when the callback is completed. I.e a
* pointer to the current #FpiUsbTransfer.
* @error: The #GError or %NULL
*
* Can be used in as a #FpiUsbTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
* Passing a #gpointer* as @weak_ptr permits to nullify it once we're done
* with the transfer.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_usb_transfer_with_weak_pointer_cb (FpiUsbTransfer *transfer,
FpDevice *device, gpointer weak_ptr,
GError *error)
{
g_return_if_fail (transfer->ssm);
if (weak_ptr)
g_nullify_pointer ((gpointer *) weak_ptr);
fpi_ssm_usb_transfer_cb (transfer, device, weak_ptr, error);
}
/**
* fpi_ssm_spi_transfer_cb:
* @transfer: a #FpiSpiTransfer
* @device: a #FpDevice
* @unused_data: User data (unused)
* @error: The #GError or %NULL
*
* Can be used in as a #FpiSpiTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_spi_transfer_cb (FpiSpiTransfer *transfer, FpDevice *device,
gpointer unused_data, GError *error)
{
g_return_if_fail (transfer->ssm);
if (error)
fpi_ssm_mark_failed (transfer->ssm, error);
else
fpi_ssm_next_state (transfer->ssm);
}
/**
* fpi_ssm_spi_transfer_with_weak_pointer_cb:
* @transfer: a #FpiSpiTransfer
* @device: a #FpDevice
* @weak_ptr: A #gpointer pointer to nullify. You can pass a pointer to any
* #gpointer to nullify when the callback is completed. I.e a
* pointer to the current #FpiSpiTransfer.
* @error: The #GError or %NULL
*
* Can be used in as a #FpiSpiTransfer callback handler to automatically
* advance or fail a statemachine on transfer completion.
* Passing a #gpointer* as @weak_ptr permits to nullify it once we're done
* with the transfer.
*
* Make sure to set the #FpiSsm on the transfer.
*/
void
fpi_ssm_spi_transfer_with_weak_pointer_cb (FpiSpiTransfer *transfer,
FpDevice *device, gpointer weak_ptr,
GError *error)
{
g_return_if_fail (transfer->ssm);
if (weak_ptr)
g_nullify_pointer ((gpointer *) weak_ptr);
fpi_ssm_spi_transfer_cb (transfer, device, weak_ptr, error);
}