Allow jumping to arbitrary state in a SSM
This is looking less and less like a simple state machine now, but it's proving a useful model!
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2 changed files with 15 additions and 1 deletions
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@ -297,6 +297,11 @@ void fpi_drvcb_identify_stopped(struct fp_dev *dev)
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* There is also an implicit error state and an implicit accepting state
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* (both with implicit edges from every state).
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*
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* You can also jump to any arbitrary state (while marking completion of the
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* current state) while the machine is running. In other words there are
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* implicit edges linking one state to every other state. OK, we're stretching
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* the "state machine" description at this point.
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*
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* To create a ssm, you pass a state handler function and the total number of
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* states (4 in the above example).
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*
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@ -377,7 +382,7 @@ void fpi_ssm_mark_completed(struct fpi_ssm *machine)
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/* Mark a ssm as aborted with error. */
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void fpi_ssm_mark_aborted(struct fpi_ssm *machine, int error)
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{
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fp_dbg("error %d", error);
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fp_dbg("error %d from state %d", error, machine->cur_state);
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BUG_ON(error == 0);
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machine->error = error;
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fpi_ssm_mark_completed(machine);
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@ -395,3 +400,11 @@ void fpi_ssm_next_state(struct fpi_ssm *machine)
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}
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}
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void fpi_ssm_jump_to_state(struct fpi_ssm *machine, int state)
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{
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BUG_ON(machine->completed);
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BUG_ON(state >= machine->nr_states);
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machine->cur_state = state;
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__ssm_call_handler(machine);
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}
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@ -349,6 +349,7 @@ int fpi_ssm_has_completed(struct fpi_ssm *machine);
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/* for drivers */
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void fpi_ssm_next_state(struct fpi_ssm *machine);
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void fpi_ssm_jump_to_state(struct fpi_ssm *machine, int state);
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void fpi_ssm_mark_completed(struct fpi_ssm *machine);
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void fpi_ssm_mark_aborted(struct fpi_ssm *machine, int error);
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