aur-obs-studio-wayland/0004-libobs-opengl-Introduce-the-X11-EGL-winsys.patch

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From 25ae9766e63d059a10bdaa1ce267367e24e455d5 Mon Sep 17 00:00:00 2001
From: Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
Date: Mon, 9 Mar 2020 17:35:49 -0300
Subject: [PATCH 04/24] libobs-opengl: Introduce the X11/EGL winsys
Introduce the EGL/X11 winsys, and use it when the OBS_USE_EGL environment
variable is defined. This variable is only temporary, for future commits
will add a proper concept of platform.
All the EGL/X11 code is authored by Ivan Avdeev <me@w23.ru>.
---
libobs-opengl/CMakeLists.txt | 1 +
libobs-opengl/gl-nix.c | 8 +-
libobs-opengl/gl-x11-egl.c | 651 +++++++++++++++++++++++++++++++++++
libobs-opengl/gl-x11-egl.h | 22 ++
4 files changed, 681 insertions(+), 1 deletion(-)
create mode 100644 libobs-opengl/gl-x11-egl.c
create mode 100644 libobs-opengl/gl-x11-egl.h
diff --git a/libobs-opengl/CMakeLists.txt b/libobs-opengl/CMakeLists.txt
index 50afb923..9c645c3d 100644
--- a/libobs-opengl/CMakeLists.txt
+++ b/libobs-opengl/CMakeLists.txt
@@ -50,6 +50,7 @@ else() #This needs to change to be more specific to get ready for Wayland
set(libobs-opengl_PLATFORM_SOURCES
gl-nix.c
+ gl-x11-egl.c
gl-x11-glx.c)
endif()
diff --git a/libobs-opengl/gl-nix.c b/libobs-opengl/gl-nix.c
index 574d4f77..4b616ef1 100644
--- a/libobs-opengl/gl-nix.c
+++ b/libobs-opengl/gl-nix.c
@@ -17,6 +17,7 @@
#include "gl-nix.h"
#include "gl-x11-glx.h"
+#include "gl-x11-egl.h"
static const struct gl_winsys_vtable *gl_vtable = NULL;
@@ -24,7 +25,12 @@ static void init_winsys(void)
{
assert(gl_vtable == NULL);
- gl_vtable = gl_x11_glx_get_winsys_vtable();
+ if (getenv("OBS_USE_EGL")) {
+ gl_vtable = gl_x11_egl_get_winsys_vtable();
+ blog(LOG_INFO, "Using EGL/X11");
+ } else {
+ gl_vtable = gl_x11_glx_get_winsys_vtable();
+ }
assert(gl_vtable != NULL);
}
diff --git a/libobs-opengl/gl-x11-egl.c b/libobs-opengl/gl-x11-egl.c
new file mode 100644
index 00000000..5b413995
--- /dev/null
+++ b/libobs-opengl/gl-x11-egl.c
@@ -0,0 +1,651 @@
+/******************************************************************************
+ Copyright (C) 2019 by Ivan Avdeev <me@w23.ru>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+******************************************************************************/
+
+/* GL context initialization using EGL instead of GLX
+ * Which is essential for improved and more performant screen grabbing and
+ * VA-API feeding techniques.
+ *
+ * Note: most of x11-related functionality was taken from gl-x11.c
+ */
+
+#include <X11/Xlib.h>
+#include <X11/Xlib-xcb.h>
+
+#include <xcb/xcb.h>
+
+#include <stdio.h>
+
+#include "gl-x11-egl.h"
+
+#include <glad/glad_egl.h>
+
+typedef EGLDisplay(EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC)(
+ EGLenum platform, void *native_display, const EGLint *attrib_list);
+
+static const int ctx_attribs[] = {
+#ifdef _DEBUG
+ EGL_CONTEXT_OPENGL_DEBUG,
+ EGL_TRUE,
+#endif
+ EGL_CONTEXT_OPENGL_PROFILE_MASK,
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ EGL_CONTEXT_MAJOR_VERSION,
+ 3,
+ EGL_CONTEXT_MINOR_VERSION,
+ 3,
+ EGL_NONE,
+};
+
+static int ctx_pbuffer_attribs[] = {EGL_WIDTH, 2, EGL_HEIGHT, 2, EGL_NONE};
+
+static const EGLint ctx_config_attribs[] = {EGL_STENCIL_SIZE,
+ 0,
+ EGL_DEPTH_SIZE,
+ 0,
+ EGL_BUFFER_SIZE,
+ 32,
+ EGL_ALPHA_SIZE,
+ 8,
+ EGL_RENDERABLE_TYPE,
+ EGL_OPENGL_BIT,
+ EGL_SURFACE_TYPE,
+ EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
+ EGL_NONE};
+
+struct gl_windowinfo {
+ EGLConfig config;
+
+ /* Windows in X11 are defined with integers (XID).
+ * xcb_window_t is a define for this... they are
+ * compatible with Xlib as well.
+ */
+ xcb_window_t window;
+ EGLSurface surface;
+
+ /* We can't fetch screen without a request so we cache it. */
+ int screen;
+};
+
+struct gl_platform {
+ Display *xdisplay;
+ EGLDisplay edisplay;
+ EGLConfig config;
+ EGLContext context;
+ EGLSurface pbuffer;
+};
+
+/* The following utility functions are copied verbatim from GLX code. */
+
+/*
+ * Since we cannot take advantage of the asynchronous nature of xcb,
+ * all of the helper functions are synchronous but thread-safe.
+ *
+ * They check for errors and will return 0 on problems
+ * with the exception of when 0 is a valid return value... in which case
+ * read the specific function comments.
+ */
+
+/* Returns -1 on invalid screen. */
+static int get_screen_num_from_xcb_screen(xcb_connection_t *xcb_conn,
+ xcb_screen_t *screen)
+{
+ xcb_screen_iterator_t iter =
+ xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
+ int screen_num = 0;
+
+ for (; iter.rem; xcb_screen_next(&iter), ++screen_num)
+ if (iter.data == screen)
+ return screen_num;
+
+ return -1;
+}
+
+static xcb_screen_t *get_screen_from_root(xcb_connection_t *xcb_conn,
+ xcb_window_t root)
+{
+ xcb_screen_iterator_t iter =
+ xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
+
+ while (iter.rem) {
+ if (iter.data->root == root)
+ return iter.data;
+
+ xcb_screen_next(&iter);
+ }
+
+ return 0;
+}
+
+static inline int get_screen_num_from_root(xcb_connection_t *xcb_conn,
+ xcb_window_t root)
+{
+ xcb_screen_t *screen = get_screen_from_root(xcb_conn, root);
+
+ if (!screen)
+ return -1;
+
+ return get_screen_num_from_xcb_screen(xcb_conn, screen);
+}
+
+static xcb_get_geometry_reply_t *get_window_geometry(xcb_connection_t *xcb_conn,
+ xcb_drawable_t drawable)
+{
+ xcb_get_geometry_cookie_t cookie;
+ xcb_generic_error_t *error;
+ xcb_get_geometry_reply_t *reply;
+
+ cookie = xcb_get_geometry(xcb_conn, drawable);
+ reply = xcb_get_geometry_reply(xcb_conn, cookie, &error);
+
+ if (error) {
+ blog(LOG_ERROR, "Failed to fetch parent window geometry!");
+ free(error);
+ free(reply);
+ return 0;
+ }
+
+ free(error);
+ return reply;
+}
+
+static const char *get_egl_error_string2(const EGLint error)
+{
+ switch (error) {
+#define OBS_EGL_CASE_ERROR(e) \
+ case e: \
+ return #e;
+ OBS_EGL_CASE_ERROR(EGL_SUCCESS)
+ OBS_EGL_CASE_ERROR(EGL_NOT_INITIALIZED)
+ OBS_EGL_CASE_ERROR(EGL_BAD_ACCESS)
+ OBS_EGL_CASE_ERROR(EGL_BAD_ALLOC)
+ OBS_EGL_CASE_ERROR(EGL_BAD_ATTRIBUTE)
+ OBS_EGL_CASE_ERROR(EGL_BAD_CONTEXT)
+ OBS_EGL_CASE_ERROR(EGL_BAD_CONFIG)
+ OBS_EGL_CASE_ERROR(EGL_BAD_CURRENT_SURFACE)
+ OBS_EGL_CASE_ERROR(EGL_BAD_DISPLAY)
+ OBS_EGL_CASE_ERROR(EGL_BAD_SURFACE)
+ OBS_EGL_CASE_ERROR(EGL_BAD_MATCH)
+ OBS_EGL_CASE_ERROR(EGL_BAD_PARAMETER)
+ OBS_EGL_CASE_ERROR(EGL_BAD_NATIVE_PIXMAP)
+ OBS_EGL_CASE_ERROR(EGL_BAD_NATIVE_WINDOW)
+ OBS_EGL_CASE_ERROR(EGL_CONTEXT_LOST)
+#undef OBS_EGL_CASE_ERROR
+ default:
+ return "Unknown";
+ }
+}
+static const char *get_egl_error_string()
+{
+ return get_egl_error_string2(eglGetError());
+}
+
+static EGLDisplay get_egl_display(struct gl_platform *plat)
+{
+ Display *display = plat->xdisplay;
+ EGLDisplay edisplay = EGL_NO_DISPLAY;
+ const char *egl_client_extensions = NULL;
+
+ egl_client_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
+ (PFNEGLGETPLATFORMDISPLAYEXTPROC)(
+ strstr(egl_client_extensions, "EGL_EXT_platform_base")
+ ? eglGetProcAddress("eglGetPlatformDisplayEXT")
+ : NULL);
+
+ if (eglGetPlatformDisplayEXT) {
+ edisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_X11_EXT,
+ display, NULL);
+ if (EGL_NO_DISPLAY == edisplay)
+ blog(LOG_ERROR, "Failed to get EGL/X11 display");
+ }
+
+ if (EGL_NO_DISPLAY == edisplay)
+ edisplay = eglGetDisplay(display);
+
+ return edisplay;
+}
+
+static bool gl_context_create(struct gl_platform *plat)
+{
+ Display *display = plat->xdisplay;
+ int frame_buf_config_count = 0;
+ EGLDisplay edisplay = EGL_NO_DISPLAY;
+ EGLConfig config = NULL;
+ EGLContext context = EGL_NO_CONTEXT;
+ int egl_min = 0, egl_maj = 0;
+ bool success = false;
+
+ eglBindAPI(EGL_OPENGL_API);
+
+ edisplay = get_egl_display(plat);
+
+ if (EGL_NO_DISPLAY == edisplay) {
+ blog(LOG_ERROR,
+ "Failed to get EGL display using eglGetDisplay");
+ return false;
+ }
+
+ if (!eglInitialize(edisplay, &egl_maj, &egl_min)) {
+ blog(LOG_ERROR, "Failed to initialize EGL: %s",
+ get_egl_error_string());
+ return false;
+ }
+
+ if (!eglChooseConfig(edisplay, ctx_config_attribs, &config, 1,
+ &frame_buf_config_count)) {
+ blog(LOG_ERROR, "Unable to find suitable EGL config: %s",
+ get_egl_error_string());
+ goto error;
+ }
+
+ context =
+ eglCreateContext(edisplay, config, EGL_NO_CONTEXT, ctx_attribs);
+#ifdef _DEBUG
+ if (EGL_NO_CONTEXT == context) {
+ const EGLint error = eglGetError();
+ if (error == EGL_BAD_ATTRIBUTE) {
+ /* Sometimes creation fails because debug gl is not supported */
+ blog(LOG_ERROR,
+ "Unable to create EGL context with DEBUG attrib, trying without");
+ context = eglCreateContext(edisplay, config,
+ EGL_NO_CONTEXT,
+ ctx_attribs + 2);
+ } else {
+ blog(LOG_ERROR, "Unable to create EGL context: %s",
+ get_egl_error_string2(error));
+ goto error;
+ }
+ }
+#endif
+ if (EGL_NO_CONTEXT == context) {
+ blog(LOG_ERROR, "Unable to create EGL context: %s",
+ get_egl_error_string());
+ goto error;
+ }
+
+ plat->pbuffer =
+ eglCreatePbufferSurface(edisplay, config, ctx_pbuffer_attribs);
+ if (EGL_NO_SURFACE == plat->pbuffer) {
+ blog(LOG_ERROR, "Failed to create OpenGL pbuffer: %s",
+ get_egl_error_string());
+ goto error;
+ }
+
+ plat->edisplay = edisplay;
+ plat->config = config;
+ plat->context = context;
+
+ success = true;
+ blog(LOG_DEBUG, "Created EGLDisplay %p", plat->edisplay);
+
+error:
+ if (!success) {
+ if (EGL_NO_CONTEXT != context)
+ eglDestroyContext(edisplay, context);
+ eglTerminate(edisplay);
+ }
+
+ XSync(display, false);
+ return success;
+}
+
+static void gl_context_destroy(struct gl_platform *plat)
+{
+ eglMakeCurrent(plat->edisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglDestroyContext(plat->edisplay, plat->context);
+}
+
+static struct gl_windowinfo *
+gl_x11_egl_windowinfo_create(const struct gs_init_data *info)
+{
+ UNUSED_PARAMETER(info);
+ return bmalloc(sizeof(struct gl_windowinfo));
+}
+
+static void gl_x11_egl_windowinfo_destroy(struct gl_windowinfo *info)
+{
+ UNUSED_PARAMETER(info);
+ bfree(info);
+}
+
+static Display *open_windowless_display(void)
+{
+ Display *display = XOpenDisplay(NULL);
+ xcb_connection_t *xcb_conn;
+ xcb_screen_iterator_t screen_iterator;
+ xcb_screen_t *screen;
+ int screen_num;
+
+ if (!display) {
+ blog(LOG_ERROR, "Unable to open new X connection!");
+ return NULL;
+ }
+
+ xcb_conn = XGetXCBConnection(display);
+ if (!xcb_conn) {
+ blog(LOG_ERROR, "Unable to get XCB connection to main display");
+ goto error;
+ }
+
+ screen_iterator = xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
+ screen = screen_iterator.data;
+ if (!screen) {
+ blog(LOG_ERROR, "Unable to get screen root");
+ goto error;
+ }
+
+ screen_num = get_screen_num_from_root(xcb_conn, screen->root);
+ if (screen_num == -1) {
+ blog(LOG_ERROR, "Unable to get screen number from root");
+ goto error;
+ }
+
+ if (!gladLoadEGL()) {
+ blog(LOG_ERROR, "Unable to load EGL entry functions.");
+ goto error;
+ }
+
+ return display;
+
+error:
+ if (display)
+ XCloseDisplay(display);
+ return NULL;
+}
+
+static int x_error_handler(Display *display, XErrorEvent *error)
+{
+ char str1[512];
+ char str2[512];
+ char str3[512];
+ XGetErrorText(display, error->error_code, str1, sizeof(str1));
+ XGetErrorText(display, error->request_code, str2, sizeof(str2));
+ XGetErrorText(display, error->minor_code, str3, sizeof(str3));
+
+ blog(LOG_ERROR,
+ "X Error: %s, Major opcode: %s, "
+ "Minor opcode: %s, Serial: %lu",
+ str1, str2, str3, error->serial);
+ return 0;
+}
+
+static struct gl_platform *gl_x11_egl_platform_create(gs_device_t *device,
+ uint32_t adapter)
+{
+ /* There's some trickery here... we're mixing libX11, xcb, and EGL
+ For an explanation see here: http://xcb.freedesktop.org/MixingCalls/
+ Essentially, EGL requires Xlib. Everything else we use xcb. */
+ struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
+ Display *display = open_windowless_display();
+
+ if (!display) {
+ goto fail_display_open;
+ }
+
+ XSetEventQueueOwner(display, XCBOwnsEventQueue);
+ XSetErrorHandler(x_error_handler);
+
+ /* We assume later that cur_swap is already set. */
+ device->plat = plat;
+
+ plat->xdisplay = display;
+
+ if (!gl_context_create(plat)) {
+ blog(LOG_ERROR, "Failed to create context!");
+ goto fail_context_create;
+ }
+
+ if (!eglMakeCurrent(plat->edisplay, plat->pbuffer, plat->pbuffer,
+ plat->context)) {
+ blog(LOG_ERROR, "Failed to make context current: %s",
+ get_egl_error_string());
+ goto fail_make_current;
+ }
+
+ if (!gladLoadGL()) {
+ blog(LOG_ERROR, "Failed to load OpenGL entry functions.");
+ goto fail_load_gl;
+ }
+
+ goto success;
+
+fail_make_current:
+ gl_context_destroy(plat);
+fail_context_create:
+fail_load_gl:
+ XCloseDisplay(display);
+fail_display_open:
+ bfree(plat);
+ plat = NULL;
+success:
+ UNUSED_PARAMETER(adapter);
+ return plat;
+}
+
+static void gl_x11_egl_platform_destroy(struct gl_platform *plat)
+{
+ if (!plat)
+ return;
+
+ gl_context_destroy(plat);
+ eglTerminate(plat->edisplay);
+ bfree(plat);
+}
+
+static bool gl_x11_egl_platform_init_swapchain(struct gs_swap_chain *swap)
+{
+ const struct gl_platform *plat = swap->device->plat;
+ Display *display = plat->xdisplay;
+ xcb_connection_t *xcb_conn = XGetXCBConnection(display);
+ xcb_window_t wid = xcb_generate_id(xcb_conn);
+ xcb_window_t parent = swap->info.window.id;
+ xcb_get_geometry_reply_t *geometry =
+ get_window_geometry(xcb_conn, parent);
+ bool status = false;
+
+ int screen_num;
+ int visual;
+
+ if (!geometry)
+ goto fail_geometry_request;
+
+ screen_num = get_screen_num_from_root(xcb_conn, geometry->root);
+ if (screen_num == -1) {
+ goto fail_screen;
+ }
+
+ {
+ if (!eglGetConfigAttrib(plat->edisplay, plat->config,
+ EGL_NATIVE_VISUAL_ID,
+ (EGLint *)&visual)) {
+ blog(LOG_ERROR,
+ "Cannot get visual id for EGL context: %s",
+ get_egl_error_string());
+ goto fail_visual_id;
+ }
+ }
+
+ xcb_colormap_t colormap = xcb_generate_id(xcb_conn);
+ uint32_t mask = XCB_CW_BORDER_PIXEL | XCB_CW_COLORMAP;
+ uint32_t mask_values[] = {0, colormap, 0};
+
+ xcb_create_colormap(xcb_conn, XCB_COLORMAP_ALLOC_NONE, colormap, parent,
+ visual);
+
+ xcb_create_window(xcb_conn, 24 /* Hardcoded? */, wid, parent, 0, 0,
+ geometry->width, geometry->height, 0, 0, visual, mask,
+ mask_values);
+
+ const EGLSurface surface =
+ eglCreateWindowSurface(plat->edisplay, plat->config, wid, 0);
+ if (EGL_NO_SURFACE == surface) {
+ blog(LOG_ERROR, "Cannot get window EGL surface: %s",
+ get_egl_error_string());
+ goto fail_window_surface;
+ }
+
+ swap->wi->config = plat->config;
+ swap->wi->window = wid;
+ swap->wi->surface = surface;
+ swap->wi->screen = screen_num;
+
+ xcb_map_window(xcb_conn, wid);
+
+ status = true;
+ goto success;
+
+fail_window_surface:
+fail_visual_id:
+fail_screen:
+fail_geometry_request:
+success:
+ free(geometry);
+ return status;
+}
+
+static void gl_x11_egl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
+{
+ UNUSED_PARAMETER(swap);
+ /* Really nothing to clean up? */
+}
+
+static void gl_x11_egl_device_enter_context(gs_device_t *device)
+{
+ const EGLContext context = device->plat->context;
+ const EGLDisplay display = device->plat->edisplay;
+ const EGLSurface surface = (device->cur_swap)
+ ? device->cur_swap->wi->surface
+ : device->plat->pbuffer;
+
+ if (!eglMakeCurrent(display, surface, surface, context))
+ blog(LOG_ERROR, "Failed to make context current: %s",
+ get_egl_error_string());
+}
+
+static void gl_x11_egl_device_leave_context(gs_device_t *device)
+{
+ const EGLDisplay display = device->plat->edisplay;
+
+ if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT)) {
+ blog(LOG_ERROR, "Failed to reset current context: %s",
+ get_egl_error_string());
+ }
+}
+
+static void *gl_x11_egl_device_get_device_obj(gs_device_t *device)
+{
+ return device->plat->context;
+}
+
+static void gl_x11_egl_getclientsize(const struct gs_swap_chain *swap,
+ uint32_t *width, uint32_t *height)
+{
+ xcb_connection_t *xcb_conn =
+ XGetXCBConnection(swap->device->plat->xdisplay);
+ xcb_window_t window = swap->wi->window;
+
+ xcb_get_geometry_reply_t *geometry =
+ get_window_geometry(xcb_conn, window);
+ if (geometry) {
+ *width = geometry->width;
+ *height = geometry->height;
+ }
+
+ free(geometry);
+}
+
+static void gl_x11_egl_update(gs_device_t *device)
+{
+ Display *display = device->plat->xdisplay;
+ xcb_window_t window = device->cur_swap->wi->window;
+
+ uint32_t values[] = {device->cur_swap->info.cx,
+ device->cur_swap->info.cy};
+
+ xcb_configure_window(XGetXCBConnection(display), window,
+ XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT,
+ values);
+}
+
+static void gl_x11_egl_clear_context(gs_device_t *device)
+{
+ Display *display = device->plat->edisplay;
+
+ if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT)) {
+ blog(LOG_ERROR, "Failed to reset current context.");
+ }
+}
+
+static void gl_x11_egl_device_load_swapchain(gs_device_t *device,
+ gs_swapchain_t *swap)
+{
+ if (device->cur_swap == swap)
+ return;
+
+ device->cur_swap = swap;
+
+ device_enter_context(device);
+}
+
+enum swap_type {
+ SWAP_TYPE_NORMAL,
+ SWAP_TYPE_EXT,
+ SWAP_TYPE_MESA,
+ SWAP_TYPE_SGI,
+};
+
+static void gl_x11_egl_device_present(gs_device_t *device)
+{
+ Display *display = device->plat->xdisplay;
+
+ xcb_connection_t *xcb_conn = XGetXCBConnection(display);
+ xcb_generic_event_t *xcb_event;
+ while ((xcb_event = xcb_poll_for_event(xcb_conn))) {
+ free(xcb_event);
+ }
+
+ if (!eglSwapBuffers(device->plat->edisplay,
+ device->cur_swap->wi->surface))
+ blog(LOG_ERROR, "Cannot swap EGL buffers: %s",
+ get_egl_error_string());
+}
+
+static const struct gl_winsys_vtable egl_x11_winsys_vtable = {
+ .windowinfo_create = gl_x11_egl_windowinfo_create,
+ .windowinfo_destroy = gl_x11_egl_windowinfo_destroy,
+ .platform_create = gl_x11_egl_platform_create,
+ .platform_destroy = gl_x11_egl_platform_destroy,
+ .platform_init_swapchain = gl_x11_egl_platform_init_swapchain,
+ .platform_cleanup_swapchain = gl_x11_egl_platform_cleanup_swapchain,
+ .device_enter_context = gl_x11_egl_device_enter_context,
+ .device_leave_context = gl_x11_egl_device_leave_context,
+ .device_get_device_obj = gl_x11_egl_device_get_device_obj,
+ .getclientsize = gl_x11_egl_getclientsize,
+ .clear_context = gl_x11_egl_clear_context,
+ .update = gl_x11_egl_update,
+ .device_load_swapchain = gl_x11_egl_device_load_swapchain,
+ .device_present = gl_x11_egl_device_present,
+};
+
+const struct gl_winsys_vtable *gl_x11_egl_get_winsys_vtable(void)
+{
+ return &egl_x11_winsys_vtable;
+}
diff --git a/libobs-opengl/gl-x11-egl.h b/libobs-opengl/gl-x11-egl.h
new file mode 100644
index 00000000..44ab3111
--- /dev/null
+++ b/libobs-opengl/gl-x11-egl.h
@@ -0,0 +1,22 @@
+/******************************************************************************
+ Copyright (C) 2019 by Ivan Avdeev <me@w23.ru>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+******************************************************************************/
+
+#pragma once
+
+#include "gl-nix.h"
+
+const struct gl_winsys_vtable *gl_x11_egl_get_winsys_vtable(void);
--
2.28.0