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ui-call-data: Add debugging for state changes

This should help fixing issues like #502 in the future.
This commit is contained in:
Evangelos Ribeiro Tzaras 2022-10-10 09:13:52 +02:00
parent 7ace8cbd4d
commit 8a299d6dc7

View file

@ -260,12 +260,21 @@ set_state (CallsUiCallData *self,
old_state = self->state;
self->state = new_state;
g_debug ("Setting UI call state from %s to %s",
cui_call_state_to_string (old_state),
cui_call_state_to_string (new_state));
if (new_state == CUI_CALL_STATE_ACTIVE) {
self->timer = g_timer_new ();
self->timer_id = g_timeout_add (500,
G_SOURCE_FUNC (on_timer_ticked),
self);
g_source_set_name_by_id (self->timer_id, "ui-call: active_time_timer");
g_debug ("Start tracking active time; source id %u", self->timer_id);
} else if (new_state == CUI_CALL_STATE_DISCONNECTED) {
g_debug ("Stop tracking active time; source id %u", self->timer_id);
g_clear_handle_id (&self->timer_id, g_source_remove);
g_clear_pointer (&self->timer, g_timer_destroy);
g_clear_handle_id (&self->set_active_id, g_source_remove);